Page 53 - European Energy Innovation - summer 2018 publication
P. 53
Summer 2018 European Energy Innovation 53
COMMUNICATION
As stated in the Energy Efficiency
Plan 2011, the greatest energy
saving potential lies in buildings.
The ENTROPY project addresses
the challenge of energy efficiency
in buildings via the design and
development of novel solutions for
accomplishing energy savings.
The ENTROPY project designs, Entropy Serious Game – Energy Entropy Personalized app – Energy
deploys and assesses the ENTROPY related quiz saving Recommendation
ecosystem, an innovative energy-
aware Internet-of-Things (IoT) Overall, the ENTROPY ecosystem the users/ consumers actual energy
platform for motivating end-users introduces a number of innovative behavior in the building. Last, but
engagement and behavioral changes features. First of all, the ecosystem not least, the ENTROPY system has
towards the adoption of energy enables the easy and seamless implemented all the necessary EU
efficient lifestyles. The ENTROPY integration of IoT devices and sensors prescriptions in order to protect the
ecosystem builds upon (a) IoT installed in buildings, as well as plugin users’ data privacy.
technologies for interconnecting functionalities. Additionally, ENTROPY
numerous devices and collecting platform makes analytics easy, secure The ENTROPY ecosystem will be
energy-related information from and comprehensible. The ecosystem evaluated through its application
heterogeneous data sources, (b) ensures that every user, without any to three public buildings: the
advanced Data Modelling and prior analytics knowledge, will be able Navacchio Technology Park (www.
Analysis techniques that support the to upload, build or execute energy polotecnologico.it) close to Pisa in
realization of semantic models and analytics algorithms and explore Italy, the Technological park and
knowledge extraction mechanisms the energy efficiency results via a University campus in University of
and (c) recommendation and user-friendly visualization module. Murcia in Spain and the Technopole
gamification mechanisms that The provided knowledge of energy in Sierre in Switzerland.
stimulate users interest for energy consumption and efficiency can
efficient activities and educate them ultimately assist in decision making The target audience and potential
in adopting more energy efficient for the building energy managers. interested stakeholders range from
lifestyles. Further, the provided digital-physical Utilities / Smart Grids and Smart Cities
interactive serious game and the stakeholders to individual end-users
Specifically, the ENTROPY ecosystem mobile personalized app promote and interested in home and/or office
engages the end users by developing enable change of energy consumption services that enable energy efficiency. l
a set of serious games and behavior through adaptive educational
personalized mobile applications that content. Finally, the ENTROPY Contact information
provide to the users energy-related platform has one more unique
information and recommendations feature; it provides analytics of the www.entropy-project.eu
for achieving energy savings in their users’ behavior that interact with the
daily activities. The users can serious game and the personalized Email: skarmeta@um.es
monitor in real-time the energy app. In brief, the ENTROPY platform cleobar@aueb.gr
data streams from the IoT-enabled is also a means to see and evaluate
buildings through the ENTROPY
platform. Additionally, a digital-
physical interactive game with
VR capabilities provides to the
users behavioral-based adaptive
educational content and interaction
with the sensors and IoT energy
monitoring devices. Overall, the
users have a unique, educational
experience interacting with energy
monitoring devices and gamified
applications; and realizing how fruitful
means can enable energy efficient
behavior and lifestyle.
www.europeanenergyinnovation.eu